Slot Machine Sound Effects Kit
What do you hear when you walk into a Casino?
It can feel like chaos, but each sound is carefully curated to draw you in and make you stay.
One collection of sounds are scientifically and artistically designed to keep the gambler, gambling.
This episode features interviews with Willie Wilcox, Chief Sound Designer at in Las Vegas,composer and sound designer for a number of slot machines across the US, andwho has led extensive research into the sound and music behind these games.
Is it addiction or entertainment?
Pull the lever and listen for yourself.
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The stories behind the world's most recognizable and interesting sounds.
The sound you just heard…is what casinos use to lure people in…and keep them there.
A lot of that has to do with the advancements in gaming technology.
Slot machines today are very different than their predecessors.
Laura: There are different styles of slot machines.
Obviously when you go into a casino you have a smorgasbord of slots to choose from.
Laura: You go into the Vegas casinos, or in a smaller casino, there'll be a little corner, you'll have that slot machines sound Britney Spears machine with the huge curved screen.
Willie: So the other kinds of slot machines, other than like a traditional stepper machine, you start getting into the new video machines, which can be stereo machines and you can also get into video versions of surround sound games.
And all of them require sound and music.
We're generating music that is engaging, that is anticipatory, that enables somebody to sit there for a long period of time without being bored, without being irritated and feeling like somebody is taking their index finger and tapping you on the forehead and making you not want to be there.
The sounds need to draw in players, but also be comfortable to listen to for long periods of time.
The last thing casinos want is for you to leave due to listener fatigue.
The real attraction is always the chase, always chasing what it is that you're looking to win, and making identifying sounds that help you realize that.
So if you had your eyes closed and you weren't watching, you would know from the sounds that you're hearing what's happening in the game.
It should be that simple and that conclusive.
Laura: The number one rule is don't be annoying.
That's always in the forefront of my mind, because somebody's going to sit down at one of these machines, and hopefully they're going to play it for a very, very long time, and they're going to hear the same sounds over and over, and so I don't want anything high-pitched.
I don't want anything shrill, and I don't want anything boring.
It's not going to 80 beats per minute.
It's going to be 130 or 140, something that moves, something that drives.
Maybe if they wait long enough, you start getting little audio hints.
Another question slot designers have to ask themselves is how many speakers there should be and where to put them.
Willie: It's extremely important to pay attention while you're designing these slot machines, that when a player sits in a chair, and the two sets of stereo speakers, your left and right speakers that are facing the player, are positioned in a good listening position, which is just pro-audio 101.
If you have speakers that are shooting out into space, that means that the player next to you that's playing is going to hear all your speakers.
So speaker placement is extremely important, so is speaker type.
If you have too small of speakers, then you've got a lot of super high end frequency responses, and not a lot of mid-range and lower frequency responses, which make the sound much more fatiguing to the ear, especially at the louder levels.
Designers can add additional speakers to create an even more immersive experience for players.
Laura: There are surround sound chairs where you have speakers mounted behind your head, built into the chair, and they also put a subwoofer into the seat.
This theory suggests that all slot machine music is actually composed in the same key.
Laura: No, it's not.
I get asked that question a lot.
It's something that gets repeated because it's easy to understand.
It's easy for media to say, "All slot machine music is in the key of C," without really explaining the history of whether that's true or not, and whether that's true today.
It is most definitely, 100% not true today, because you've got your Kiss games, you've got your Michael Jackson games.
You've got an entire James Bond series of games.
Not all of that music is in the key of C.
The idea behind this theory is that music in the key of C evokes happy, upbeat feelings.
Laura: In the old days they were done in the key of C, as slot games have evolved, so has the music, so have the needs of the music.
Laura: You're spending money to do this, so we want you to have a good time while you're spending your money.
It's not because we're vultures and we want to take all your money.
We're like anybody who sells something for entertainment purposes.
We want you to have fun, because then you'll come back.
The sounds of slot machines are meant to get players excited and… hopefully come back for more.
What is it about casino sound design that gets people hooked?
Karen: One of the first things you notice as you walk into a casino is just how much winning sounds are being played.
For the past 15 years her work has focused on sound and music in interactive media, and more recently, slot machines.
I can win too.
Karen: "Wow, that person won a lot of money," but one of the tricky things we found with the machines is that it would play that winning sound even when you're not winning.
So, if you placed a bet for, say, 50 cents, and you won 25 cents, well, you've actually lost 25 cents, but it would still play the music as if you had won.
It makes you feel as if you're winning.
So, even though you've lost, the machine's telling you that you've won.
But what does winning…or losing sound like?
Karen: They're using lots of bright, positive sounds.
Lots of high frequency sounds.
What we think of as sparkly or tinkly sounds.
Lots of, we call it, audio bling.
Karen: Let's say we're having a conversation and I stop in the middle of a.
You really want me to finish that phrase or that sentence.
It feels unresolved, and the same thing happens musically in chord progressions.
What they do in slot machines is as you're building up.
Let's say you had five cherries that you had to line up, and it might go up in notes.
In fact, music acting as a sort of trick goes all the way back to the original slot machines.
At that time though, gambling machines were generally illegal.
So, the very first slot machines to have music actually were just.
It was slot machines sound there so that they could get around the gambling laws.
Remember, this was a time before people had radios or even gramophones in their homes.
What started as a legal loophole became an important part of the slot machine experience.
But today, slot machine music can still be viewed as more of a trick than innocent entertainment.
And for some, it can be a truly addictive experience.
This idea is presented in a 1960 episode of The Twilight Zone.
In it, a character named Franklin goes to a casino and becomes obsessed with a slot machine.
What time is it Flora?
Put in 5, get back 4.
Put in 6 get back 5.
To Slot machines sound and Willie, the truth lies somewhere in between.
Willie: Personally, for me I can say, putting money into a slot machine, I want to win.
I hope that I do win.
But if I don't win, I also would love to have a great entertainment experience.
That's what we're trying to bring wins machine unicorn slot the new genre of slot machines sound machines, is the merging of the entertainment experience and the gambling experience.
Laura: If you think about Las Vegas and the strip in particular, you've got Caesar's Palace, and Treasure Island, and the Mirage, and New York, New York, all these themes, right?
When you walk in there, they want you to walk into that world.
They want to keep you engaged and happy so you don't go anywhere else.
It's, "Come to our place click here have fun, and yes, we want you to spend your money here.
I think it's not.
If you do creative work that also uses sound, head to defactosound dot com and reach out!
This episode was written and produced by Colby Hartburg… and me, Dallas Taylor.
With help from Sam Schneble.
It was edited, sound designed and mixed by Colin DeVarney.
Thanks to our guests Laura Taylor, Willie Wilcox and Karen Collins.
The music in this episode is from our friends at Musicbed.
And Musicbed wants to make sure you find the perfect song for your project.
Not only do they have incredible browse and search tools, but they also have people on staff who are dedicated to helping you find the perfect song.
Consider them another member of your team.
Check it out a musicbed dot com.
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Slot Machine Sounds | Effects | Sound Bites | Sound Clips from SoundBible.com Free. Get Slot machine being played at a casino or other gambling facility. in Wav or MP3 form...
По моему мнению Вы ошибаетесь. Могу отстоять свою позицию. Пишите мне в PM, пообщаемся.
Где я могу об этом прочитать?
Теперь стало всё ясно, большое спасибо за объяснение.
Хм… Мне пригодится…
Вполне, все может быть
Извините, что не могу сейчас поучаствовать в дискуссии - нет свободного времени. Но освобожусь - обязательно напишу что я думаю по этому вопросу.
И как это понимать
Я думаю, что Вы ошибаетесь. Могу отстоять свою позицию. Пишите мне в PM, пообщаемся.
Полезного много нашла для себя
Не ну понятно, я и не спорю
Я считаю, что Вы не правы. Давайте обсудим это. Пишите мне в PM, поговорим.
Интересные посты - это ваш стиль безусловно!
Автор всё очень метко подметил
Это мне скучно.
Извиняюсь, но, по-моему, это очевидно.